Awake
A downloadable game for Windows, macOS, and Linux
"A group of cultists embarks on a journey to find an ancient temple. Explore vast expanses of post-apocalyptic landscape and fight with bandits, wild animals, hunger, thirst and your own sanity to the rhythm of hypnotic metal music."
Overview
- Rhythm based gameplay
- Strategic combat
- Resource micro-management
- Dystopian post-apocalyptic world
- Adaptive original soundtrack
- Two fine-tuned difficulty modes for rhythm game newbies and veterans
Think of Patapon meets Cannon Fodder
Our goal is to combine rhythm mechanics found in games such as “Patapon” with combat mechanics from an old Amiga game called “Cannon Fodder”.
Game Hook
The implementation of rhythm into a shoot ‘em up game results in an interesting combo of strategic combat, in which you have to make constant decisions with deadlines conditioned by music’s rhythm.
The visuals combo of dystopian world filled with futuristic but mostly abandoned technology is also something not well explored in the industry and should play well with suggested stoner metal adaptive soundtrack.
Story
Our main story and art inspiration comes from band Sleep and their album “Dopesmoker”.
We guide a group of cultists on their journey to find their ancient temple. The world is mostly a barren, destroyed place and depicts a dystopian image of earth.
Using various relics of previous advanced technology we guide our tribe through hardships of their journey and enemies such as bandits, bounty-hunters, wild animals and other hostile cults.
Status | In development |
Platforms | Windows, macOS, Linux |
Authors | ScreenSaver Games, Potato, ShaderInvader, PawelKunka, Samowolka, AndrzejM |
Genre | Rhythm |
Made with | Paint.net, Unity, Blender |
Tags | adaptive-soundtrack, Atmospheric, Procedural Generation |
Average session | About a half-hour |
Languages | English |
Inputs | Mouse, Gamepad (any) |
Download
Click download now to get access to the following files:
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